It can be started with the “Skip-Bo” card or number “1” card. There are 4 building piles in the center of the table and cards should be in sequence ascending to descending. The game is played with a special deck of cards that has numbers from one to twelve, as well as 18 “skip” or “wild” cards you can say. The objective of the game is to be the first player to get rid of all of their stock pile cards. Skip-bo is a card game that can be played with two to six players. Party Card Game, Family, Friends Get To Gather GameĮveryone can enjoy this game by watching. In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted.The object of Skip-Bo is to be the first player to play all of the cards in your stock pile in numerical order.ġ44 Game Cards, 18 Skip-Bo cards, and Instructions If no one notices that the player played out of turn, the play is legal and no penalty in enforced. On their actual turn, a penalty is enforced-they must make their play without drawing from the draw pile. If a player draws and plays out of turn and they are caught, undo any action and play continues as normal until it reaches that players turn. If you draw too many cards, shuffle the extra cards into your Stock pile. The round ends when all of the players on a team reach the end of their stock pile. If the other players catch you breaking this rule, you must take two cards from the draw pile(without looking at them) and place them on your stock pile. Instead, you have to give verbal commands for any necessary actions involving their cards. One catch-your partner can’t talk during your turn, and you can’t talk during theirs. In team situations, you can legally play from your Stock and Discard piles as well as your partners. The winner of each round scores 25 points for winning the round and five additional points per card remaining in each other player Stock pile. Winning the Game: Choose a point total to play to (500 is recommended to start). You may play the top card of any of your discard piles on any turn after the first. Discard one card from your hand onto one of your four discard piles. Your turn ends when you can’t or refuse to make a play. Remember, you win by running out of your Stock pile, so play from there when you can. You may also play the top card from your Stock pile onto a building piles, and can continue to play from the Stock pile as long as the play is legal. If you play all five cards in this manner, draw back up to five (this process can repeat if needed). You may continue to play cards from your hand onto the building area (1-12 in sequence only). You can use a Skip-Bo (wild card) or a 1 to begin one of the four building piles in the center of the playing area. Draw five cards at the beginning of your first turn (and back up to five on subsequent turns). The top card of your discard piles is available for forming sequences (can be played). There is no limit to the number of cards in the pile, nor is there a restriction on the order. Once a pile has the complete 1-12 sequence, remove it from the playing area and start a new building pile.Įach player may form sequences an any of their four discard piles. This is the pile in the center of the playing area created with all cards remaining after Stock piles are dealt.īuilding Piles: Building piles are where players build the 1-12 sequences and can only be started with a 1 or a SKIP-BO (SKIP-BO cards are wild, so it would represent a 1 if used to start a sequence). These piles are formed as the game progresses-so make sure you leave space for them. You will also need room for four Building piles in the center of the table near the draw pile. Playing Area: Each player is going to need room for four Discard piles near their Stock pile. The remaining cards not dealt are placed face down on the table to form the draw pile. Once all Stock piles have been dealt, each player flips the top card of their Stock pile right side up and places it on top of the pile. These cards are dealt face down and form each player’s Stock pile. In five to six player games, each player is dealt 20 cards. The dealer deals 30 cards to each player if there are two to four players. The person with the highest card is the dealer. For two to six players ages seven and up.ġ44 numbered cards and 18 SKIP-BO cards. Object Be the first player to play every card in your Stock pile, by playing all of your cards in numerical order, 1 to 12.
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